Beginning Android Games
3rd ed.
Apress
ISBN 978-1-4842-0473-3
Standardpreis
Bibliografische Daten
Buch. Softcover
3rd ed.. 2016
188 s/w-Abbildungen, Bibliographien.
In englischer Sprache
Umfang: xxvi, 605 S.
Format (B x L): 17,8 x 25,4 cm
Gewicht: 11757
Verlag: Apress
ISBN: 978-1-4842-0473-3
Produktbeschreibung
Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android.
What You'll Learn - Gain the fundamentals of game programming in the context of the Android platform
- Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
- Develop two 2D games from scratch, based on Canvas API and OpenGL ES
- Create a full-featured 3D game
- Publish your games, get crash reports, and support your users
- Complete your own playable 2D OpenGL games
Who This Book Is For
People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Autorinnen und Autoren
Kundeninformationen
One of the first Android N / 7.0 Games development books to market Learn the fundamentals of game programming for the Android platform Readers will create a complete 3D game over the course of the book
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