Recreating Built Heritage for Cities
Creating Accurate HBIM 3D Buildings for Use in Unreal Engine 5
Apress
ISBN 9798868817717
Standardpreis
Bibliografische Daten
Fachbuch
Buch. Softcover
2025
52 s/w-Abbildungen, 361 Farbabbildungen.
In englischer Sprache
Umfang: xxii, 413 S.
Format (B x L): 17,8 x 25,4 cm
Verlag: Apress
ISBN: 9798868817717
Produktbeschreibung
You’ll first look at how a building’s styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the ‘owners’ of the time and why.
You’ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings.
What You Will Learn
- Create heritage buildings in Autodesk Revit
- Explore importing historically accurate buildings to Unreal Engine 5
- Find out how to use HBIM within Unreal Engine 5
Who This Book Is For
Architects, historians, urban planners, heritage enthusiasts, virtual technologists, and film/game professionals with no to little experience with Autodesk Maya and/or UE5 will find the book beneficial for recreating 3d worlds/environments.
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