Raph Koster

Theory of Fun for Game Design

O'Reilly

ISBN 978-1-4493-6321-5

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Bibliografische Daten

Buch

2013

In englischer Sprache

Umfang: 297 S.

Verlag: O'Reilly

ISBN: 978-1-4493-6321-5

Produktbeschreibung

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game


Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further


You’ll discover that


* Games play into our innate ability to seek patterns and solve puzzle

* Most successful games are built upon the same element

* Slightly more females than males now play game

* Many games still teach primitive survival skill

* Fictional dressing for modern games is more developed than the conceptual element

* Truly creative designers seldom use other games for inspiratio

* Games are beginning to evolve beyond their prehistoric origins

Autorinnen und Autoren

Produktsicherheit

Hersteller

dpunkt.verlag GmbH

Wieblinger Weg 17
69123 Heidelberg, DE

niethammer@dpunkt.de

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