Theory of Fun for Game Design
O'Reilly
ISBN 978-1-4493-6321-5
Standardpreis
Bibliografische Daten
Buch
2013
In englischer Sprache
Umfang: 297 S.
Verlag: O'Reilly
ISBN: 978-1-4493-6321-5
Produktbeschreibung
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further
You’ll discover that
* Games play into our innate ability to seek patterns and solve puzzle
* Most successful games are built upon the same element
* Slightly more females than males now play game
* Many games still teach primitive survival skill
* Fictional dressing for modern games is more developed than the conceptual element
* Truly creative designers seldom use other games for inspiratio
* Games are beginning to evolve beyond their prehistoric origins
Autorinnen und Autoren
Produktsicherheit
Hersteller
dpunkt.verlag GmbH
Wieblinger Weg 17
69123 Heidelberg, DE
niethammer@dpunkt.de