The Fundamentals of C/C++ Game Programming
Using Target-based Development
2. Auflage
Taylor & Francis Ltd
ISBN 978-1-03-286472-3
Standardpreis
Bibliografische Daten
Buch. Hardcover
2. Auflage. 2025
66 s/w-Abbildungen, 86 Farbabbildungen, 45 s/w-Fotos, 84 Farbfotos, 20 s/w-Zeichnungen, 3 Farbzeichnungen.
In englischer Sprache
Umfang: 464 S.
Format (B x L): 17.8 x 25.4 cm
Gewicht: 453
Verlag: Taylor & Francis Ltd
ISBN: 978-1-03-286472-3
Produktbeschreibung
The book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls, of game coding in practical step by step ways to increase exposure and confidence in game coding concepts and technical advances.
This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.
This book will be useful to all novice coders looking to learn the fundamentals of C/C++ game programming.
Autorinnen und Autoren
Produktsicherheit
Hersteller
Libri GmbH
Europaallee 1
36244 Bad Hersfeld, DE
gpsr@libri.de