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Learning Java with Games

Springer International Publishing

ISBN 978-3-319-72886-5

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Bibliografische Daten

eBook. PDF

2018

XXIV, 563 p. 151 illus., 112 illus. in color..

In englischer Sprache

Umfang: 563 S.

Verlag: Springer International Publishing

ISBN: 978-3-319-72886-5

Produktbeschreibung

This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.

Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is.

After studying a rich set of projects, the book turns to build up a "Three-layer Structure for Games" as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

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