Wildt

The Pop Theology of Videogames

Producing and Playing with Religion

Taylor & Francis Ltd

ISBN 978-1-04-118879-7

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Bibliografische Daten

Buch. Softcover

2025

Umfang: 158 S.

Format (B x L): 15.6 x 23.4 cm

Verlag: Taylor & Francis Ltd

ISBN: 978-1-04-118879-7

Produktbeschreibung

Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ‘play house.’ This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.

Autorinnen und Autoren

Produktsicherheit

Hersteller

Libri GmbH

Europaallee 1
36244 Bad Hersfeld, DE

gpsr@libri.de

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