Sabry

Artificial Intelligence Video Games

Fundamentals and Applications

One Billion Knowledgeable

ISBN 661-0-00-047525-4

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Bibliografische Daten

eBook. ePub. Kein DRM

2023

In englischer Sprache

Umfang: 119 S.

Verlag: One Billion Knowledgeable

ISBN: 661-0-00-047525-4

Weiterführende bibliografische Daten

Das Werk ist Teil der Reihe: Artificial Intelligence

Produktbeschreibung

What Is Artificial Intelligence Video Games


Artificial intelligence (AI) is used in video games to develop responsive, adaptive, or intelligent behaviors, primarily in non-player characters (NPCs), that are akin to the intellect of humans. Since the beginning of the video game industry in the 1950s, artificial intelligence has been an essential component of the medium. Artificial intelligence (AI) in video games is a discrete topic that is distinct from AI in academic settings. Rather than serving the purposes of machine learning or decision making, it is designed to enhance the experience of game players. The concept of artificial intelligence (AI) opponents became very popular during the golden age of arcade video games. This concept manifested itself in the form of graduated difficulty levels, distinct movement patterns, and in-game events that were reliant on the player's input. The behavior of non-player characters (NPCs) in modern games is frequently governed by tried-and-true methods such as pathfinding and decision trees. Data mining and procedural content production are two examples of AI applications that are frequently utilized in methods that are not immediately obvious to the user.


How You Will Benefit


(I) Insights, and validations about the following topics:


Chapter 1: Artificial intelligence in video games


Chapter 2: Artificial intelligence


Chapter 3: List of artificial intelligence projects


Chapter 4: Video game programmer


Chapter 5: Interactive storytelling


Chapter 6: Outline of video games


Chapter 7: Outline of artificial intelligence


Chapter 8: General game playing


Chapter 9: Dynamic game difficulty balancing


Chapter 10: Machine learning in video games


(II) Answering the public top questions about artificial intelligence video games.


(III) Real world examples for the usage of artificial intelligence video games in many fields.


(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of artificial intelligence video games' technologies.


Who This Book Is For


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of artificial intelligence video games.

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