A New Approach to Reading Videogames as Story
Virtual Cathedrals in an Age of Decadence
Taylor & Francis Ltd
ISBN 978-1-03-230258-4
Standardpreis
Bibliografische Daten
Buch. Hardcover
2026
30 s/w-Abbildungen, 17 s/w-Fotos, 13 s/w-Zeichnungen, 2 s/w-Tabelle.
Umfang: 264 S.
Format (B x L): 15.2 x 22.9 cm
Verlag: Taylor & Francis Ltd
ISBN: 978-1-03-230258-4
Produktbeschreibung
Building on this foundation, this book continues by exploring additional facets of this methodology by exploring the relationship between videogames and film criticism, the emerging art world of game-mediated photography, the various economies constructed around videogames, the potential of games to serve as third places, and some suggestions for videogames in the classroom. These ideas are contextualized by the author’s argument that videogames serve a purpose akin to the original function of medieval cathedrals, as intentional virtual spaces with dedicated (and important) meditation, which, given today’s decadent cultural and political climate, underscores the urgency of recognizing videogames as being vital to our scholarly and educational enterprises.
Autorinnen und Autoren
Produktsicherheit
Hersteller
Libri GmbH
Europaallee 1
36244 Bad Hersfeld, DE
gpsr@libri.de
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