The History of Visual Magic in Computers
How it led to AI
2., Second Edition 2026
Springer
ISBN 978-1-4471-7552-0
Standardpreis
Bibliografische Daten
Fachbuch
Buch. Softcover
2., Second Edition 2026. 2025
104 s/w-Abbildungen, 348 Farbabbildungen.
In englischer Sprache
Umfang: xxiv, 681 S.
Format (B x L): 15,5 x 23,5 cm
Verlag: Springer
ISBN: 978-1-4471-7552-0
Produktbeschreibung
The roots of 3D graphics in computers lie in practical applications, like representing automotive designs and illustrating the structure of molecules. Over time, these techniques evolved, expanding to visualize simulated data and create artistic representations of imaginary worlds. The goal was, and still is, to create images that feel real, overcoming the visual cues that might make a viewer question the authenticity of what they're seeing.
To achieve realism, developers had to find ways to work around the limitations of early computers. They exploited the characteristics of the human eye and brain, developing clever visual techniques to simulate reality. This involved harnessing the way people perceive depth and movement and using tricks to create a convincing sense of three dimensions. In this fully revised version, The History of Visual Magic in Computers traces how in the 2020s AI-enabled real-time ray tracing became common and an expected capability.
The journey of 3D graphics is a long and collaborative effort. Thousands of individuals, over thousands of years, have made crucial discoveries in mathematics and science, laying the groundwork for these immersive 3D experiences. The story of 3D graphics is a testament to the collective efforts of these individuals, pushing the boundaries of what is possible and today there is a new partner in the process—AI.
It traces back to the earliest understanding of three-dimensional space, followed by the development of foundational mathematical concepts to explain and construct 3D worlds. This history spans from the days of mechanical computers to the modern age of tablets and smartphones and ending up with AI enhancements. There have been periods where breakthroughs in computer graphics seemed to happen all at once, leading to exciting developments in algorithms and techniques. As our understanding of how to draw lines and create realistic images improved, 3D controllers for display hardware emerged, paving the way for immersive technologies like stereovision, virtual reality and enhanced image processing using AI.
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Maximises readers’ insights into how simulations, digital twins, and special-effects are so immersive and believable Presents the unique mix of artistry, technology and AI used to create 3D worlds—real and imaginary Traces the innovative techniques developed to overcome the limitations of early computers and create realistic images
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