Papadimitriou / Virvou

Artificial Intelligence—Based Games as Novel Holistic Educational Environments to Teach 21st Century Skills

Springer

ISBN 978-3-031-77463-8

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auch verfügbar als eBook (PDF) für 181,89 €

Bibliografische Daten

Fachbuch

Buch. Hardcover

2025

10 s/w-Abbildungen, 83 Farbabbildungen, Bibliographien.

In englischer Sprache

Umfang: xxiii, 309 S.

Format (B x L): 15,5 x 23,5 cm

Verlag: Springer

ISBN: 978-3-031-77463-8

Weiterführende bibliografische Daten

Das Werk ist Teil der Reihe: Intelligent Systems Reference Library; 93

auch verfügbar als eBook (PDF) für 181,89 €

Produktbeschreibung

This book offers a visionary look at how AI can promote learning for modern skillsets by examining the fusion of AI, prosocial gaming, personalisation, ethics, and education. The book introduces the EPATHLO Suite, a novel AI platform that personalises both educational content and gameplay, creating tailor-made learning experiences and entertainment for each student. By blending personalised games with education, these AI-driven environments make learning more dynamic and enjoyable, while focusing on prosocial behaviour development, encouraging cooperation, empathy, and ethical understanding. It also provides roles for human teachers, as content creators of the EPATHLO Suite authoring tool. The book highlights the importance of twenty-first-century skills—such as critical thinking, collaboration, communication, and creativity—while also addressing ethical issues like data privacy (including GDPR compliance). It provides practical AI-driven solutions and reviews relevant literature, offering a comprehensive understanding of these interconnected fields. This book is an indispensable resource for those looking to explore these state-of-the-art topics. It is ideal for academics, researchers, students, educators, game designers, programmers, and professionals in the educational gaming industry who want to understand AI's role in shaping the future of education with games. Whether readers aim to enhance their classroom, develop new learning technologies, or better grasp the evolving technology of educational games with AI, this book offers valuable knowledge and practical tools for success.

Autorinnen und Autoren

Kundeninformationen

Provides a coverage of Artificial Intelligence-based games for educational purposes Presents innovative holistic educational gaming environments that incorporate AI for games Describes a novel mechanism for play-and-learn environments with AI

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