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eBook

Nijholt

Making Smart Cities More Playable

Exploring Playable Cities

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eBook. PDF

eBook

2019

377 S. XI, 377 p. 124 illus., 119 illus. in color..

In englischer Sprache

Springer Nature Singapore. ISBN 9789811397653

Das Werk ist Teil der Reihe: Gaming Media and Social Effects

Produktbeschreibung

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

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