Asian Histories and Heritages in Video Games
Taylor & Francis
ISBN 978-1-03-260965-2
Standardpreis
Bibliografische Daten
Buch. Softcover
2025
7 s/w-Abbildungen, 7 s/w-Fotos, 10 s/w-Tabelle.
Umfang: 214 S.
Format (B x L): 15.6 x 23.4 cm
Gewicht: 327
Verlag: Taylor & Francis
ISBN: 978-1-03-260965-2
Produktbeschreibung
The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail.
Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.
Autorinnen und Autoren
Produktsicherheit
Hersteller
Libri GmbH
Europaallee 1
36244 Bad Hersfeld, DE
gpsr@libri.de
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