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eBook

Jackson Kellinger

A Guide to Designing Curricular Games

How to "Game" the System

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eBook. PDF

eBook

2016

349 S. XI, 349 p. 21 illus., 18 illus. in color..

In englischer Sprache

Springer International Publishing. ISBN 978-3-319-42393-7

Das Werk ist Teil der Reihe: Advances in Game-Based Learning

Produktbeschreibung

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

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