The video game industry has long been the world’s largest and fastest-growing media sector. As it continues to evolve and increase in complexity, the demand for sound legal guidance grows accordingly.
This book explores the legal issues that arise at every stage of a video game’s lifecycle in a practical and solution-oriented way, taking into account commercial and economic conditions. It serves as a comprehensive guide to both current and emerging legal challenges in the video game industry. As a concise and accessible handbook, it serves as a valuable guide to both current and emerging legal challenges in the video game industry, covering key topics such as:
- he legal framework for innovative business models
- The opportunities and limitations for investment
- Licensing practices
- Platform obligations and liability
- Regulation, particularly regarding minors, as well as data and consumer protection laws
Key areas:
Setting up a video game company (financing, founding, mergers and acquisitions, taxation)
Video game development (copyright, remuneration, music in games, trademarks, and work title law)
Publishing (contracts between developers and publishers, localisation, protection of minors, age ratings)
Distribution (business models, consumer contracts, legal issues related to virtual items and loot boxes, law enforcement, data protection, VAT)
Platforms (platform obligations, antitrust framework & related regulation, trust & safety measures, toxic players)
Marketing (media law, unfair commercial practices, influencer marketing, guidelines & licenses for Let's Plays, esports)