C++26 for Lazy Programmers
Quick, Easy, and Fun C++ for Beginners
3., Third Edition
Apress
ISBN 9798868818585
Standardpreis
Bibliografische Daten
Fachbuch
Buch. Softcover
3., Third Edition. 2025
72 s/w-Abbildungen, 104 Farbabbildungen.
Umfang: II, 351 S.
Format (B x L): 17.8 x 25.4 cm
Verlag: Apress
ISBN: 9798868818585
Produktbeschreibung
Along the way it introduces features from the new C++26 standard including increased support for compile-time computation with constexpr and static_assert, as well as contracts, and covers ranges, views, move semantics, format strings, smart pointers, lambda functions and concepts (template parameter requirements), and provides brief introductions to coroutines and lazy evaluation.
With this unique method, you’ll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you’ll be ready to build real-world C++ applications and game projects on your own.
What You Will Learn:
Explore the brand-new C++26 standard
Navigate graphics and games using SDL and SSDL wrapper
Use common C++ compilers and their debuggers
Apply “anti-bugging” techniques to fix common issues
Follow best for becoming a productive programmer
Create your own big projects, including a C++-based arcade game
Leverage STL functions and classes for easy and efficient programming
Handle Unicode (UTF-8) output
Understand the uses and limits of views for efficiently pipelining data
Construct core data types (strings, queues, vectors, linked lists) from scratch
Understand the basics of C as a competing language
Who This Book Is For
All who are new to C++, either self-learners or students in college-level courses.
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