Gamification for Innovators and Entrepreneurs
Using Games to Drive Innovation and Facilitate Learning
De Gruyter
ISBN 978-3-11-072554-4
Standardpreis
Bibliografische Daten
Fachbuch
Buch. Softcover
2022
50 Farbabbildungen, 30 s/w-Tabelle.
In englischer Sprache
Umfang: 219 S.
Format (B x L): 17 x 24 cm
Gewicht: 387
Verlag: De Gruyter
ISBN: 978-3-11-072554-4
Produktbeschreibung
- Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems.
- Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation.
- 36 reusable gamification design patterns, a five-step process and a game design canvas to create one’s own innovation games
- Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers
- Educational materials for teachers, trainers and game facilitators
Autorinnen und Autoren
Produktsicherheit
Hersteller
De Gruyter GmbH
Genthiner Straße 13
10785 Berlin, DE
productsafety@degruyterbrill.com