Serious Games for Healthcare in Ambient Assisted Living Environments
A Technology Acceptance Perspective
Apprimus Wissenschaftsver
ISBN 978-3-86359-437-4
Standardpreis
Bibliografische Daten
Fachbuch
Buch. Softcover
2016
In englischer Sprache
Umfang: 248 S.
Format (B x L): 14.6 x 20.8 cm
Gewicht: 355
Verlag: Apprimus Wissenschaftsver
ISBN: 978-3-86359-437-4
Weiterführende bibliografische Daten
Das Werk ist Teil der Reihe: Schriften des HCI Center der RWTH Aachen University
Produktbeschreibung
This work addresses if and under which conditions the combination of serious games and ambient assisted living is a solution to meet the demographic change. For this purpose, multiple serious games for cognitive and physical training are developed using an agile and user-centered design methodology and evaluated with a unified research framework. The empirical studies focus on user and system factors and their relationship to attained performance and projected acceptance of these games. This work provides detailed modelling of younger and elderly users and shows that serious games are a valuable contribution, but only if certain conditions are considered. The book concludes with guidelines that leverage the use of serious games in technology augmented homes.
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Apprimus Wissenschaftsver
Steinbachstraße 25
52074 Aachen, DE