Moral Conversion and Video Games
The Case of 'Spec Ops. The Line'
Taylor & Francis Ltd
ISBN 978-1-04-101120-0
Standardpreis
Bibliografische Daten
Buch. Hardcover
2025
9 s/w-Abbildungen, 9 s/w-Fotos, 4 s/w-Tabelle.
Umfang: 128 S.
Format (B x L): 13.8 x 21.6 cm
Verlag: Taylor & Francis Ltd
ISBN: 978-1-04-101120-0
Produktbeschreibung
Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player’s choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game’s mirrored reference to Raphael’s Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.
This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology.
Autorinnen und Autoren
Produktsicherheit
Hersteller
Libri GmbH
Europaallee 1
36244 Bad Hersfeld, DE
gpsr@libri.de
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