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Blom

Video Game Characters and Transmedia Storytelling

The Dynamic Game Character

lieferbar, ca. 7-10 Tage

ca. 104,00 €

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Buch. Hardcover

2023

208 S. 14 s/w-Abbildungen.

In englischer Sprache

Amsterdam University Press. ISBN 9789463722957

Format (B x L): 15,6 x 23,4 cm

Das Werk ist Teil der Reihe: Games and Play; 9

Produktbeschreibung

Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.

This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies.

Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

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