Badler

On Raising a Digital Human

A Personal Evolution

Springer International Publishing

ISBN 978-3-031-63945-6

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auch verfügbar als Buch (Hardcover) für 42,79 €

Bibliografische Daten

eBook. PDF

2024

XV, 230 p. 34 illus., 29 illus. in color..

In englischer Sprache

Umfang: 230 S.

Verlag: Springer International Publishing

ISBN: 978-3-031-63945-6

Weiterführende bibliografische Daten

Das Werk ist Teil der Reihe: Synthesis Lectures on Computer Science

auch verfügbar als Buch (Hardcover) für 42,79 €

Produktbeschreibung

This book tells the story of building digital virtual human models in the context of the background, choices, and occurrences that shaped the author's own involvement and personal evolution. Such digital models found motivating applications in engineering, anthropology, medical, and group simulation problems, and numerous connections to other disciplines informed and enriched their design, development, and deployment. This personal perspective on developments in the field is enhanced by extensive citations that provide pointers into relevant literature, recognize the contributions of co-authors and collaborators, and give external evidence for claims. Both academic and corporate interest in virtual beings has exploded in recent years, and while this book does not survey the current state of the art it is an essential window into how the field arrived where it is today. The technical discussions throughout the book are deliberately accessible with extensive references to the literature for further reading. This book will be of interest to readers who want to understand the history of virtual human beings, how they evolved, and especially how they must address numerous human characteristics to achieve any sense of "human-ness."

In addition, this book:

  • Offers a historical account of the development of virtual digital humans
  • Presents the parallel narrative of developments in computer graphics and the author's academic career
  • Elaborates on the background influences and cross-discipline applications of digital virtual human models

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