Mean-Field-Type Game Theory II
Applications
Springer
ISBN 978-3-032-07030-2
Standardpreis
Bibliografische Daten
Fachbuch
Buch. Hardcover
2026
1 s/w-Abbildung.
Umfang: XXVII, 719 S.
Format (B x L): 15.5 x 23.5 cm
Verlag: Springer
ISBN: 978-3-032-07030-2
Weiterführende bibliografische Daten
Das Werk ist Teil der Reihe: Static & Dynamic Game Theory: Foundations & Applications
Produktbeschreibung
This second volume fleshes out and expands upon the theoretical treatment of Volume I with a presentation of real-world applications including smart cities, energy systems and their economics, high-efficiency Wi-Fi networks, social networks, next-generation networks, sensor networks and cognitive networks.
Mean-Field-Type Game Theory II: Applications is an ideal resource for engineers, academic researchers, and advanced undergraduate and graduate students, surveying the varied ways in which mean-field games can be employed to enhance real systems of one sort or another.
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