Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
2. Auflage
Springer International Publishing
ISBN 978-3-031-02592-1
Standardpreis
Bibliografische Daten
eBook. PDF. Weiches DRM (Wasserzeichen)
2. Auflage. 2022
XVI, 79 p..
In englischer Sprache
Umfang: 79 S.
Verlag: Springer International Publishing
ISBN: 978-3-031-02592-1
Weiterführende bibliografische Daten
Das Werk ist Teil der Reihe: Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
Produktbeschreibung
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.
This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
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