Serious Games for Enhancing Law Enforcement Agencies
From Virtual Reality to Augmented Reality
Springer International Publishing
ISBN 978-3-030-29926-2
Standardpreis
Bibliografische Daten
eBook. PDF
2019
XV, 231 p. 43 illus., 36 illus. in color..
In englischer Sprache
Umfang: 231 S.
Verlag: Springer International Publishing
ISBN: 978-3-030-29926-2
Weiterführende bibliografische Daten
Das Werk ist Teil der Reihe: Security Informatics and Law Enforcement
Produktbeschreibung
This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
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