Erschienen: 19.03.2015 Abbildung von Sharma / Favorskaya | Fusion of Smart, Multimedia and Computer Gaming Technologies | 1. Auflage | 2015 | 84 |

Sharma / Favorskaya / Jain / Howlett

Fusion of Smart, Multimedia and Computer Gaming Technologies

Research, Systems and Perspectives

Buch. Hardcover

2015. 2015

xi, 205 S. 75 s/w-Abbildungen, 6 Farbabbildungen, Bibliographien.

In englischer Sprache

Springer. ISBN 978-3-319-14644-7

Format (B x L): 15,5 x 23,5 cm

Gewicht: 4557 g

Das Werk ist Teil der Reihe: Intelligent Systems Reference Library; 84


This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:   ·         Smart Gamification and Smart Serious Games. ·         Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·         Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·         Evaluation of Student Knowledge using an e-Learning Framework. ·         The iTEC Eduteka. ·         3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·         Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.  

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