Human-Computer Interaction Series
Palmquist / Jedel / Goethe
Universal Design in Video Games
Universal Design in Video Games
Active Participation Through Accessible Play
Krüger / de Castro Leal / Randall / Tolmie
Politics, Conflict and Emotion in Research
Turner
A Psychology of User Experience
A Psychology of User Experience
Involvement, Affect and Aesthetics
2nd ed. 2023
Georgiou / Frier / Freeman / Pacchierotti / Hoshi
Ultrasound Mid-Air Haptics for Touchless Interfaces
Ultrasound Mid-Air Haptics for Touchless Interfaces
Hargood / Millard / Mitchell / Spierling
Challenges in Supporting Authoring for Interactive Digital Narratives
Simeone / Weyers / Bialkova / Lindeman
Everyday Virtual and Augmented Reality
Everyday Virtual and Augmented Reality
Schmettow
New Statistics for Design Researchers
New Statistics for Design Researchers
A Bayesian Workflow in Tidy R
Thalmann / Zhang / Ramanathan
Intelligent Scene Modeling and Human-Computer Interaction
Intelligent Scene Modeling and Human-Computer Interaction
Clemmensen
A Platform for Theory and Action
Uhl / Jorge / Lopes / Campos
Applications of Virtual, Mixed and Augmented Reality
Karapanos / Gerken / Kjeldskov / Skov
Advances in Longitudinal HCI Research
Advances in Longitudinal HCI Research
Brankaert / Kenning
HCI and Design in the Context of Dementia
HCI and Design in the Context of Dementia
Meixner
Reliable Technology for the Mobile Human
Galitsky
Artificial Intelligence for Customer Relationship Management
Artificial Intelligence for Customer Relationship Management
Keeping Customers Informed
Rousi / Leikas / Saariluoma
Emotions in Technology Design: From Experience to Ethics
Emotions in Technology Design: From Experience to Ethics
Galitsky
Artificial Intelligence for Customer Relationship Management
Artificial Intelligence for Customer Relationship Management
Solving Customer Problems