Erschienen: 22.10.2016 Abbildung von Prakash / Rao | Transforming Learning and IT Management through Gamification | Softcover reprint of the original 1st ed. 2015 | 2016

Prakash / Rao

Transforming Learning and IT Management through Gamification

lieferbar ca. 10 Tage als Sonderdruck ohne Rückgaberecht

Buch. Softcover

Softcover reprint of the original 1st ed. 2015. 2016

xiii, 119 S. 2 s/w-Abbildungen, 22 Farbabbildungen, Bibliographien

In englischer Sprache

Springer. ISBN 978-3-319-37120-7

Format (B x L): 15,5 x 23,5 cm

Gewicht: 221 g

Produktbeschreibung

This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.

IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.

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