Erschienen: 19.12.2019 Abbildung von Kowert | Video Games and Well-being | 1st ed. 2020 | 2019 | Press Start

Kowert

Video Games and Well-being

Press Start

lieferbar ca. 10 Tage als Sonderdruck ohne Rückgaberecht

auch verfügbar als eBook (PDF) für 53.49 €

Buch. Hardcover

1st ed. 2020. 2019

xvii, 166 S. 1 s/w-Abbildung, Bibliographien

In englischer Sprache

Palgrave Pivot. ISBN 978-3-030-32769-9

Format (B x L): 14,8 x 21 cm

Gewicht: 376 g

Das Werk ist Teil der Reihe: Palgrave Studies in Cyberpsychology

Produktbeschreibung

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.”
This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

Autoren

  • Rezensionen

    Dieses Set enthält folgende Produkte:
      Auch in folgendem Set erhältlich:
      • nach oben

        Ihre Daten werden geladen ...