Erschienen: 28.12.2016 Abbildung von Dell'Aquila / Ponticorvo | Educational Games for Soft-Skills Training in Digital Environments | 1. Auflage | 2016 |

Dell'Aquila / Ponticorvo / Di Ferdinando

Educational Games for Soft-Skills Training in Digital Environments

New Perspectives

Buch. Hardcover

1st ed. 2017. 2016

xi, 169 S. 2 s/w-Abbildungen, 28 Farbabbildungen, 28 Farbtabellen, Bibliographien.

In englischer Sprache

Springer. ISBN 978-3-319-06310-2

Format (B x L): 15,5 x 23,5 cm

Gewicht: 444 g

Das Werk ist Teil der Reihe: Advances in Game-Based Learning


This transformative volume examines advances made in soft-skill training, tracing the migration and adaptation of psycho-pedagogical methodology, such as role-playing and psychodrama, to digital and online environments, so called EduTechRPG (Technologically Enhanced Educational Role Playing Game for soft skills training). Chapters review real world examples in which psycho-pedagogical training models were applied to on-line, technology enhanced learning contexts in a broad range of applications and target groups. Among the featured topics:- Standard practices for soft skills training.- From digital games to new training environments for soft skills training.- A methodology supporting technology enhanced learning for soft skills training.- Multiplayer and single-player drama based games.- Multiplayer and standalone rule based games. Trainers, coaches, HR advisors, consultants and psychologists will find Educational Games for Soft-Skill Training in Digital Environments to be a useful tool in understanding how the game categories identified within the volume, rule and drama-based multiplayer and single player games, can support traditional practice for enhancing soft skills.

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