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Boulic / Hegron

Computer Animation and Simulation ’96

Proceedings of the Eurographics Workshop in Poitiers, France, August 31–September 1, 1996
Springer Book Archives
1996. Buch. x, 225 S.: 45 s/w-Abbildungen, 152 Farbabbildungen, Bibliographien. Softcover
Springer ISBN 978-3-211-82885-4
Format (B x L): 17 x 24,4 cm
Gewicht: 455 g
In englischer Sprache
Das Werk ist Teil der Reihe:
The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc.
Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

Audience

Research

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Herausgegeben von: link iconRonan Boulic und link iconGerard Hegron